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Institut für Visualisierung und Interaktive Systeme |
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Dipl.-Inf. Thomas Engelhardt |
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- Rendering Algorithms
- (Interactive) Global Illumination
2008
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Thomas Engelhardt, Carsten Dachsbacher
Octahedron Environment Maps
Vision, Modeling and Visualization(
VMV'08), 2008, [pdf]
2009
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Thomas Engelhardt, Carsten Dachsbacher
Granular Visibility Queries on the GPU
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(i3D), Boston, 2009
[pdf]
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Carsten Dachsbacher, Philipp Slusallek, Tomas Davidovic, Thomas Engelhardt, Mike Phillips, Iliyan Georgiev
Techreport: 3D Rasterization -- Unifying Rasterization and Ray Casting
VISUS/Saarland University Technical Report, August 20, 2009
[pdf]
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Tobias Ritschel, Thomas Engelhardt, Thorsten Grosch, Hans-Peter Seidel, Jan Kautz, Carsten Dachsbacher
Micro-Rendering for Scalable, Parallel Final Gathering
ACM Transactions on Graphics (Proceedings SIGGRAPH Asia 2009) 28(5), December 2009, to appear
[pdf]
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Thomas Engelhardt, Carsten Dachsbacher
Hierarchical Item Buffers for Granular Occlusion Culling
Chapter in ShaderX8 - Advanced Rendering Techniques, 2010, to appear
2010
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Thomas Engelhardt, Carsten Dachsbacher
Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(i3D), Washington DC, 2010
[pdf]
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