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Publications
2004
K. Bidmon, D. Rose, and T. Ertl.
Intuitive, Interactive, and Robust Modification and Optimization of Finite Element Models.
In Proceedings 13th International Meshing Roundtable , pages 59-69, 2004.
(11 pages, 5.7MB)
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M. Braitmaier, J. Diepstraten, and T. Ertl.
Real-Time Rendering of Seasonal Influenced Trees.
In Proceedings of Theory and Practice of Computer Graphics 2004 (to appear) , 2004.
(8 pages, 4.3MB)
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C. Burger, M. Rotard, and A. Wacker.
Zukünftige Trends online-gestützten Lehrens und Lernens in informationstechnischen Berufen.
In Peter Göhner, editor, Information Technology Online , pages 247-254. Waxmann Verlag, 2004.
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J. Diepstraten and M. Eissele.
In-Depth Performance Analyses of DirectX9 Shading Hardware concerning Pixel Shader and Texture Performance.
In Wolfgang Engel, editor, Shader X3 , pages 523-544. Charles River Media, 2004.
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J. Diepstraten and T. Ertl.
Interactive Rendering of Reflective and Transmissive Surfaces in 3D Toon Shading.
In Proceedings of GI Workshop Methoden und Werkzeuge zukuenftiger Computerspiele '04 , 2004.
(5 pages, 380KB)
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J. Diepstraten, M. Görke, and T. Ertl.
Remote Line Rendering for Mobile Devices.
In Proceedings of IEEE Computer Graphics International (CGI)'04 , pages 454-461, 2004.
(8 pages, 3.4MB)
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J. Diepstraten, D. Weiskopf, M. Kraus, and T. Ertl.
Vragments - Relocatability as an Extension to Programmable Rasterization Hardware.
In Proceedings of WSCG 2004 Short Papers , 2004.
(1.9MB)
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M. Eissele, S. Stegmaier, D. Weiskopf, and T. Ertl.
Orientation as an additional User Interface in Mixed-Reality Environments.
In Müller, Stefan and Brunnett, Guido and Goebel, Martin, editor, 1. Workshop Erweiterte und Virtuelle Realität , pages 79-90. GI-Fachgruppe AR/VR, 2004.
(12 pages, 18.9MB)
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M. Eissele, D. Weiskopf, and T. Ertl.
Frame-to-Frame Coherent Halftoning in Image Space.
In Proceedings of Theory and Practice of Computer Graphics 2004 , pages 188-195, 2004.
(8 pages, 1.1MB)
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M. Eissele, D. Weiskopf, and T. Ertl.
The G 2 -Buffer Framework.
In Tagungsband SimVis '04, Magdeburg , pages 287-298, 2004.
(12 pages, 1.7MB)
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T. Ertl and D. Keim.
Wissenschaftliche Visualisierung - Ausgewählte Forschungsprojekte.
it - Information Technology , 46(3):148-153, 2004.
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M. Hopf, M. Luttenberger, and T. Ertl.
Hierarchical Splatting of Scattered 4D Data.
Computer Graphics and Applications , 24(4):64-72, 2004.
submitted version.
(10 pages, 3.3MB)
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A. Hub, J. Diepstraten, and T. Ertl.
Design and development of an indoor navigation and object identification system for the blind, 2004.
(3.7MB)
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Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu Huang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Interactively Visualizing Procedurally Encoded Scalar Fields.
In O. Deussen, C. Hansen, D.A. Keim, and D. Saupe, editors, Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04 (to appear) , 2004.
(10 pages, 1.3MB)
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T. Klein and T. Ertl.
Illustrating Magnetic Field Lines using a Discrete Particle Model.
In Workshop on Vision, Modelling, and Visualization VMV '04 , pages 387-394, 2004.
(9 pages, 2.2MB)
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T. Klein, S. Stegmaier, and T. Ertl.
Hardware-accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids.
In Proceedings of Pacific Graphics '04 , pages 186-195, 2004.
(10 pages, 1.8MB)
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R.S. Laramee, H. Hauser, H. Doleisch, B. Vrolijk, F.H. Post, and D. Weiskopf.
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques.
Computer Graphics Forum , 23(2):143-161, 2004.
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G. Reina and T. Ertl.
Volume Visualization and Visual Queries for Large High-Dimensional Datasets.
In O. Deussen and C. Hansen and D.A. Keim and D. Saupe, editor, Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04 , pages 255-260, 2004.
(1.3MB)
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D. Rose, K. Bidmon, and T. Ertl.
Intuitive and Interactive Modification of Large Finite Element Models.
In Proceedings of IEEE Visualization '04 , pages 361-368. IEEE, 2004.
(8 pages, 11.7MB)
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M. Rotard.
XML-basierte Graphikstandards für interaktive Systeme: Erleichterter Zugang zu graphischer Information.
In Brunnett, G. and Goebel, Martin and Mueller, Stefan, editor, Virtuelle und Erweiterte Realitaet , pages 373-384. Shaker Verlag, 2004.
(12
pages, 1.2MB)
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M. Rotard and T. Ertl.
Tactile Access to Scalable Vector Graphics for People with Visual Impairment.
In Proceedings of the SVG Open 2004 , 2004.
(7
pages, 992KB)
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M. Rotard and L. Finsterle.
Erstellung lernplattformunabhängiger Lehrmodule.
In Peter Göhner, editor, Information Technology Online , pages 161-186. Waxmann Verlag, 2004.
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M. Rotard, K. Otte, and T. Ertl.
Exploring Scalable Vector Graphics for Visually Impaired Users.
In Proceedings of the 9th International Conference on Computers Helping People with Special Needs , pages 725-730, 2004.
(7
pages, 944KB)
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M. Rotard, W. Schweikhardt, and T. Ertl.
Aufbereitung von Lehrmaterialien für sensorisch behinderte Menschen.
In Peter Göhner, editor, Information Technology Online , pages 235-246. Waxmann Verlag, 2004.
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M. Rotard, D. Weiskopf, and T. Ertl.
An Introductory Course on Graphical-Interactive Systems: Combining Human-Computer Interaction and Computer Graphics.
In Proceedings of the Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education , 2004.
(5
pages, 72KB)
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M. Rotard, D. Weiskopf, and T. Ertl.
Curriculum for a Course on Scientific Visualization.
In Proceedings of the Eurographics/ACM SIGGRAPH Workshop on Computer Graphics Education , 2004.
(4
pages, 60KB)
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Stefan Röttger, Stefan Guthe, Andreas Schieber, and Thomas Ertl.
Convexification of Unstructured Grids.
In Girod, B. and Seidel, H.-P., editor, Workshop on Vision, Modelling, and Visualization VMV '04 . infix, 2004.
(10
pages, 2.8MB)
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T. Schlegel, A. Burst, and T. Ertl.
A Flow Centric Interaction Model for Requirements Specification and User Interface Generation.
In Proceedings of the 7th International Conference on Work with Computing Systems, WWCS 2004 , 2004.
(6
pages, 224KB)
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D. Silver, T. Ertl, and C. Silva, editors.
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization 2004 . IEEE Computer Society Press, 2004.
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S. Stegmaier and T. Ertl.
A Graphics Hardware-based Vortex Detection and Visualization System.
In Proceedings of IEEE Visualization '04 , pages 195-202, 2004.
(8 pages, 7.8MB)
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S. Stegmaier and T. Ertl.
On a Graphics Hardware-based Vortex Detection and Visualization System.
In Electronic Proceedings International Symposium on Flow Visualization '04 , 2004.
(10 pages, 2.3MB)
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M. Strengert, M. Magallón, D. Weiskopf, S. Guthe, and T. Ertl.
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters.
In Eurographics Symposium on Parallel Graphics and Visualization (EGPGV04) , pages 41-48. Eurographics Association, 2004.
(8 pages, 1.4MB)
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Manfred Weiler, Thomas Klein, and Thomas Ertl.
Direct volume rendering in OpenSG.
Computers and Graphics , pages 93 - 98, 2004.
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Manfred Weiler, Paula N. Mallón, Martin Kraus, and Thomas Ertl.
Texture-Encoded Tetrahedral Strips.
In Proceedings Symposium on Volume Visualization 2004 , pages 71-78. IEEE, 2004.
(8 pages, 1MB)
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D. Weiskopf.
Dye Advection Without the Blur: A Level-Set Approach for Texture-Based Visualization of Unsteady Flow.
Computer Graphics Forum (Eurographics 2004) , 23(3):479-488, 2004.
(10 pages, 2.9MB)
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D. Weiskopf.
On the Role of Color in the Perception of Motion in Animated Visualizations.
In Proceedings of IEEE Visualization '04 , pages 305-312, 2004.
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D. Weiskopf and T. Ertl.
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces.
In Proceedings of Graphics Interface 2004 , pages 263-270, 2004.
(8 pages, 6.5MB)
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D. Weiskopf and T. Ertl.
GPU-Based 3D Texture Advection for the Visualization of Unsteady Flow Fields.
In Proceedings of WSCG 2004 Short Papers , pages 259-266, 2004.
(8 pages, 2.6MB)
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D. Weiskopf, T. Schafhitzel, and T. Ertl.
GPU-Based Nonlinear Ray Tracing.
Computer Graphics Forum (Eurographics 2004) , 23(3):625-633, 2004.
(9 pages, 1.9MB)
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D. Weiskopf and G. Scheuermann.
Textur- und topologiebasierte Vektorfeldvisualisierung.
it - Information Technology , 46(3):111-116, 2004.
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D. Weiskopf, M. Weiler, and T. Ertl.
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.
In Proceedings of Computer Graphics International (CGI) 2004 , pages 604-607, 2004.
(4 pages, 168KB)
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M.A. Westenberg and T. Ertl.
Vector wavelet thresholding for vector field denoising.
In IEEE Visualization 2004 Posters Compendium , pages 123-124. 2004.
(2 pages, 260KB)
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