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Publications
Michael Braitmaier, Manfred Weiler, and Thomas Ertl.
OpenManip: An Extensible Cross-Scene-Graph Framework for Direct Object Manipulation.
In Dieter Fellner, editor, Proceedings of OpenSG Symposium '03 , pages 65-72. Eurographics, 2003.
(7 pages, 184KB)
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Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu Huang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Interactively Visualizing Procedurally Encoded Scalar Fields.
In O. Deussen, C. Hansen, D.A. Keim, and D. Saupe, editors, Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04 (to appear) , 2004.
(10 pages, 1.3MB)
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T. Klein, M. Weiler, and T. Ertl.
A Volume Rendering Extension for the OpenSG Scene Graph API.
In Poster Compendium of IEEE Visualization '03 , pages 30-31. 2003.
(2 pages, 624KB)
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M. Schulz, M. Weiler, T. Reuding, and T. Ertl.
Interactively analysing joint simulations of car body vibrations and interior acoustics.
In Proc. Sixth SIAM Conference on Geometric Design , 1999.
(2 pages, 12KB)
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S. Stegmaier, J. Diepstraten, M. Weiler, and T. Ertl.
Widening the Remote Visualization Bottleneck.
In Proceedings of ISPA '03 . IEEE, 2003.
(6 pages, 68KB)
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M. Weiler and T. Ertl.
Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids.
In Proceedings of IEEE Visualization '01 , pages 199-206. IEEE, 2001.
(9 pages, 1.5MB)
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M. Weiler, M. Kraus, and T. Ertl.
Hardware-Based View-Independent Cell Projection.
In Proceedings of IEEE Symposium on Volume Visualization 2002 , pages 13-22. IEEE, 2002.
(10 pages, 1.3MB)
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M. Weiler, M. Kraus, M. Merz, and T. Ertl.
Hardware-Based View-Independent Cell Projection.
IEEE Transactions on Visualization and Computer Graphics , 9(2):163-175, 2003.
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M. Weiler, R. Westermann, C. Hansen, K. Zimmerman, and T. Ertl.
Level-Of-Detail Volume Rendering via 3D Textures.
In Volume Visualization and Graphics Sympsium 2000 , pages 7-13. IEEE, 2000.
(7 pages, 1.6MB)
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Manfred Weiler, Ralf P. Botchen, Simon Stegmaier, Jingshu Huang, Yun Jang, David S. Ebert, Kelly P. Gaither, and Thomas Ertl.
Hardware-assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data.
Computer Graphics and Applications , 25(5):72-81, 2005.
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Manfred Weiler and Thomas Ertl.
Ein Volume-Rendering-Framework für OpenSG.
In Proceedings of OpenSG Symposium 2002 , 2002.
(6 pages, 1.5MB)
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Manfred Weiler, Thomas Klein, and Thomas Ertl.
Direct volume rendering in OpenSG.
Computers and Graphics , pages 93 - 98, 2004.
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Manfred Weiler, Martin Kraus, Markus Merz, and Thomas Ertl.
Hardware-Based Ray Casting for Tetrahedral Meshes.
In Proceedings of IEEE Visualization '03 , pages 333-340. IEEE, 2003.
(8 pages, 1.1MB)
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Manfred Weiler, Paula N. Mallón, Martin Kraus, and Thomas Ertl.
Texture-Encoded Tetrahedral Strips.
In Proceedings Symposium on Volume Visualization 2004 , pages 71-78. IEEE, 2004.
(8 pages, 1MB)
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D. Weiskopf, M. Weiler, and T. Ertl.
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.
In Proceedings of Computer Graphics International (CGI) 2004 , pages 604-607, 2004.
(4 pages, 168KB)
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