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Publications
T. Klein, M. Eissele, D. Weiskopf, and T. Ertl.
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time.
In Ertl, T. and Girod, B. and Greiner, G. and Niemann, H. and Seidel, H.-P. and Steinbach, E. and Westermann, R., editor, Workshop on Vision, Modelling, and Visualization VMV '03 , pages 365-373. infix, 2003.
(9 pages, 908KB)
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T. Klein and T. Ertl.
Illustrating Magnetic Field Lines using a Discrete Particle Model.
In Workshop on Vision, Modelling, and Visualization VMV '04 , pages 387-394, 2004.
(9 pages, 2.2MB)
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T. Klein and T. Ertl.
Scale-Space Tracking of Critical Points in 3D Vector Fields.
In Helwig Hauser, Hans Hagen, and Holger Theisel, editors, Mathematics and Visualization, Topology-Based Methods in Visualization (Proceedings of TopoInVis '05) , pages 35-49. Springer, Berlin Heidelberg, 2007.
(15 pages, 1.9MB)
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T. Klein, S. Stegmaier, and T. Ertl.
Hardware-accelerated Reconstruction of Polygonal Isosurface Representations on Unstructured Grids.
In Proceedings of Pacific Graphics '04 , pages 186-195, 2004.
(10 pages, 1.8MB)
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T. Klein, M. Strengert, S. Stegmaier, and T. Ertl.
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware.
In C. Silva and E. Gröller and H. Rushmeier, editor, Proceedings of IEEE Visualization '05 , pages 223-230. IEEE, 2005.
(8 pages, 6.2MB)
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T. Klein, M. Weiler, and T. Ertl.
A Volume Rendering Extension for the OpenSG Scene Graph API.
In Poster Compendium of IEEE Visualization '03 , pages 30-31. 2003.
(2 pages, 624KB)
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M. Kraus, M. Strengert, T. Klein, and T. Ertl.
Adaptive Sampling in Three Dimensions for Volume Rendering on GPUs.
In Proceedings Asia Pacific Symposium on Visualization 2007 , pages 113-120, 2007.
(972KB)
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G. Reina, T. Klein, and T. Ertl.
Point-Based Graphics , chapter Visualization of Attributed 3D Point Datasets, pages 420-435.
Morgan Kaufmann Publishers, 2007.
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S. Stegmaier, M. Strengert, T. Klein, and T. Ertl.
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting.
In Proceedings of the International Workshop on Volume Graphics '05 , pages 187-195, 2005.
(9 pages, 4.9MB)
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M. Strengert, T. Klein, R. P. Botchen, S. Stegmaier, M. Chen, and T. Ertl.
Spectral Volume Rendering using GPU-based Raycasting.
The Visual Computer , 22(8):550-561, 2006.
The original publication is available at www.springerlink.com.
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M. Strengert, T. Klein, and T. Ertl.
A Hardware-Aware Debugger for the OpenGL Shading Language.
In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics Hardware , pages 81-88. Eurographics Association, 2007.
(1.5MB)
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M. Ueffinger, T. Klein, M. Strengert, and T. Ertl.
GPU-Based Streamlines for Surface-Guided 3D Flow Visualization.
In Proceedings of Vision, Modeling, and Visualization 2008 (VMV 2008) , pages 90-100, 2008.
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Manfred Weiler, Thomas Klein, and Thomas Ertl.
Direct volume rendering in OpenSG.
Computers and Graphics , pages 93 - 98, 2004.
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