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Visualizing Special Relativity
Introduction
Einstein's theory of special relativity
is widely regarded as a difficult and hardly
comprehensible theory, even today - more than ninety years after
its publication in 1905.
One important reason for this is that the properties
of space, time, and light in relativistic physics are totally different
from those in classical, Newtonian physics.
In many respects, they are contrary to human experience
and everyday perception, which is based on low
velocities.
In the real world, mankind is limited
to very small velocities compared to the speed of light.
For example, the speed of light is
a million times faster than the speed of an airplane
and 40,000 times faster
than the speed at which the Space Shuttle orbits the Earth.
Even in the long term future, there is no hope of
achieving velocities comparable to the speed of light.
Therefore, computer simulations are the only means
of visually exploring the realm of special relativity.
They enable us to experience special relativistic
phenomena such as
Lorentz contraction, time dilation, aberration, and finite speed of light.
Thus they can help to establish a more intuitive approach
to special relativity.
Visualization Techniques
Today, there exist two well-known techniques for rendering
of fast moving objects. The first is an extension of normal
three-dimensional ray-tracing. The second is
a relativistic extension of polygon-rendering.
Relativistic ray-tracing can generate very accurate
images of fast moving objects. It is very well suited for
the production of high-quality pictures and movies.
However, like normal ray-tracing, it has high computational
costs and cannot be used for real-time visualization of
special relativity (it least not on widely available hardware).
Relativistic polygon-rendering makes use of modern computer
graphics hardware and allows special relativistic visualization
in real-time.
Based on relativistic polygon-rendering,
the project Virtual Relativity
deals with the implementation of a virtual environment
for special relativity.
Another field of research is the consideration of
special
relativistic effects on illumination.
A more detailed presentation of the theoretical background
of both rendering techniques can be found in our Vismath 97 paper[1] and
WSCG 2000 paper[4].
In our Vis 99 paper[2] and
VisSym 00 paper[5],
a texture mapping approach to special relativistic visualization
is introduced. This novel rendering technique makes use of modern
computer graphics hardware, in particular texture mapping and
advanced per-pixel operations, and allows the visualization of
the relativistic aberration of light, the Doppler effect,
and the searchlight effect at interactive frame rates.
In our Vis 2000 paper[7],
another novel rendering technique for special relativity is
proposed. It is an image-based method which allows to
render high speed flights through real-world scenes
filmed by a standard camera.
Here, the relativistic effects are taken into account by a
modification of the so-called plenoptic function.
Therefore, all known image-based non-relativistic
rendering methods can easily be extended
to incorporate relativistic rendering.
Pictures and Movies
Check out the picture and movie gallery !
Contact
Contact: Daniel
Weiskopf
References
[1] R. Rau,
D. Weiskopf, H. Ruder: Special Relativity in Virtual
Reality, Mathematical Visualization, H.-C. Hege, K. Polthier (eds.),
Springer 1998, 269-279.
[2] D. Weiskopf: A Texture
Mapping Approach for the Visualization of Special Relativity,
IEEE Visualization '99 Late Breaking Hot Topics Proceedings,
A. Varshney, C.M. Wittenbrink, H. Hagen (eds.), ACM Press,
October 1999, 41-44.
[3] D. Weiskopf,
U. Kraus, H. Ruder: Searchlight and Doppler Effects
in the Visualization of Special Relativity:
A Corrected Derivation of the Transformation of Radiance,
ACM Transactions of Graphics, Vol. 18, No. 3, July 1999,
278-292.
[4] D. Weiskopf:
An Immersive Virtual Environment for Special Relativity,
WSCG Conference Proceedings, V. Skala (ed.), University of
West Bohemia, Pilsen, February 2000, 337-344.
[5] D. Weiskopf:
Fast Visualization of Special Relativistic Effects
on Geometry and Illumination,
Data Visualization 2000 (Proceedings of the
EG/IEEE TCVG Symposium on Visualization),
W. de Leeuw, R. van Liere (eds.), Springer 2000,
Wien, 219-228.
[6] D. Weiskopf, U. Kraus, H. Ruder:
Illumination and Acceleration in the Visualization
of Special Relativity: A Comment on Fast Rendering of
Relativistic Objects,
Journal of Visualisation and Computer Animation, 2000, Vol. 11, 185-195.
[7] D. Weiskopf, D. Kobras,
H. Ruder: Real-World Relativity: Image-Based Special Relativistic
Visualization,
IEEE Visualization 2000 Proceedings, T. Ertl, B. Hamann,
A. Varshney (eds.), ACM Press, October 2000, 303-310.
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